

You can amplify these effects using additional Weakness to xxx spell effects. Thus, if you cast a spell that does 10 shock damage at a Clannfear (which has a natural 20% weakness to shock), the Clannfear takes 12 damage (10 * (1 + 0.2) = 12). The weakness is listed and calculated as a percentage. Most of the weaknesses are elemental weaknesses, but Ogres are weak to poison, and this means that any damage that comes from poison is multiplied. If a number is negative, it is a weakness. You can nullify these effects using Weakness to xxx spell effects (e.g., Weakness to Fire). Thus, if you cast a spell that does 10 fire damage at a clannfear that has a 33% resistance to fire, the clannfear takes 6 points of fire damage (10 * (1 - 0.33) = 6.7, drop fractions). The resistances are listed and calculated as a percentage. The other resistances are described in more detail at Resist Fire, Resist Frost, Resist Magic, Resist Paralysis, Resist Poison, and Resist Shock.Ī listing of 100% confers complete immunity to the listed element or attack type, unless a counteracting weakness effect is also active. If the weapon is out of magicka to apply its magic effect, it is still considered magical for dealing damage and thus is not affected by this type of resistance. Resistance to normal weapons is the reduction of damage done by non-silver, non-magic weapons. See Resistances and Weaknesses for general information on how resistances and weaknesses interact.
